So a month-long flu, a post-release crash, and a load of concept development all walk into a bar. The barman says; "Why the long pause?".
To answer the two questions you're probably asking: Yes, I have been busy. And no, the above joke makes no sense.
In my absence, however, I've had time to get together a concept I've been wanting to work on for a while. In my last post you might have noticed that I mentioned another game idea I had while working on Kastor. It popped into my head at one point and refused to leave. I even built a small whitebox prototype (Something I've never done before with a game!), trying to decide if the gameplay would take off. What really tipped the scales was when my brother saw the aforementioned prototype, and asked if he could play it.
"I have to make this game" I told my stunned self.
So, with that in mind, I present:
That's all for now, comments and questions are welcome! [:)]