After a mind-bendingly long time, I'm finally done with my second multiplayer online game, which I'll make a post about when (if) it gets released by the "designer". This means that I'll be able to upgrade to a proper IMac, so development of Omnimyth should speed up a lot. In the meantime, here's a short history of the creation of the Auto-Sapiens:
In the image above, you can see how simple the original version was. Inspired by films such as Star Wars and Wall-E, I opted for a globular, somewhat innocent eye to be the centre of the head, with no other facial features. While this somewhat limited the amount of expression and emotion they could portray, it captured the peaceful and inquisitive nature I imagined them having.
The "Comb" had become fully integrated into the design by now. Based loosely on a chicken's comb (which acts a a blood-coolant: I know, weird [:P]), the ones used by Auto-Sapiens function as a way of telling which purpose (or Class, for the RPG-savvy) the villager has chosen. Again, I'm not particularly sure how I came up with this, it just seemed to happen.
But even though this was a pretty good example of how I imagined the little 'bots, there was still something missing from the design: They weren't relatable. They didn't soften the heart. Their appearance, apart from the cyclops-like eye, didn't invoke the feeling that I needed these characters to convey.
As you can see in the pic above, I toyed around with the idea of keeping the cylindrical head shape, but it didn't fit with the new "chibi" feel, so I discarded it for the rounded helmet design. It somewhat reminded me of a Minicon from Transformers, but I'm sure it will look much more tribal once I add the combs.
So what do you think of the newest design of the Auto-Sapiens? Post your comments below, or tweet @fanatic_studios.
Until next DevBlog o/
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