So you've probably all been wondering what's going on with Omnimyth at the moment (Who am I kidding, no one reads this blog anyway [:P]). I've been fairly up to my neck with work for a rather incompetent guy, who is setting me back on a lot of my projects. However, I've managed to get a rough map generation algorithm for the game. You can see it in action here:
Biomes are color-coded for easy recognition:
The small white cubes are placeholders for what will later be "gateways" to different scenes. You can see them in action better in this pic:
Until next time. o/
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